CANKIRI KARATEKIN UNIVERSITY Bologna Information System


  • Course Information
  • Course Title Code Semester Laboratory+Practice (Hour) Pool Type ECTS
    The Use Of Photography In Graphic Design GRA418 SPRING 2+1 E 4
    Learning Outcomes
    1-Uses photography as an element of design in his applications.
    2-Makes manipulations on the photo using image processing software.
    3-Using general graphic design knowledge, he creates effective designs by synthesizing the photos he manipulates with other elements of design such as illustration and typography.
    4-Also produces a photo-graphic image by using a photograph it has taken without manipulating it.
  • ECTS / WORKLOAD
  • ActivityPercentage

    (100)

    NumberTime (Hours)Total Workload (hours)
    Course Duration (Weeks x Course Hours)14342
    Classroom study (Pre-study, practice)8756
    Assignments02510
    Short-Term Exams (exam + preparation) 0000
    Midterm exams (exam + preparation)40133
    Project0000
    Laboratory 0000
    Final exam (exam + preparation) 60133
    Other 0000
    Total Workload (hours)   114
    Total Workload (hours) / 30 (s)     3,8 ---- (4)
    ECTS Credit   4
  • Course Content
  • Week Topics Study Metarials
    1 Meeting with students, speaking on course content, informing the students. R1: Section: 1
    2 Determination of the projects will take place throughout the period and start the first topic in the project. R1: Section: 1
    3 Exlibris design on computer. Discussion and development of the first sketches and ideas related to the project . Determination of the photos used in this study. R1: Section: 2
    4 Implementation of the approved sketches transferred to digital media R1: Section: 3
    5 Finalization of the designs on computer and delivered R1: Section: 3 R2: Section: 1
    6 Record cover design. Project and determination of work album R2: Section: 1
    7 Discussion and development of the first sketches and ideas related to the project. Determination of the photos used in this study. R2: Section: 2
    8 Implementation of the approved sketches transferred to digital media R2: Section: 2 R3: Section: 1
    9 Finalization of the designs on computer and delivered R2: Section: 3 R3: Section: 2
    10 Movie poster designThe first surveys on the project. Determination to work with the movie poster. R2: Section: 3 R3: Section: 2
    11 Discussion and development of the first sketches and ideas related to the project. Determination of the photos used in this study. R2: Section: 3
    12 Implementation of the approved sketches transferred to digital media R2: Section: 4
    13 Finalization of the designs on computer and delivered R2: Section: 4
    14 General evaluation obtained works during semester. R2: Section: 4
    Prerequisites -
    Language of Instruction Turkish
    Responsible Lecturer Rasim Sarıkaya
    Instructors -
    Assistants -
    Resources R1. Akbaş, F. (2010). Dijital Dünyada Fotoğraf. İstanbul: Say Yayınları. R2. Kanburoğlu, Ö. (2016). 100 Soruda Dijital Fotoğraf. İstanbul: Say Yayınları. R3. Karadağ, Ç. (2016). Fotoğraf Nedir? İstanbul: Öteki Yayınevi.
    Supplementary Book SR1. Kanburoğlu, Ö. (2016). Tüm Yönleriyle Mimari Fotoğraf. İstanbul: Say Yayınları.
    Goals The course will demonstrate that the photograph is not a photograph of the photographer but a unique product of its designer. As opposed to its previous status, we can now regulate and mastermind it just like typography and illustration components of graphic design. The study will show that photography can be applied in decoupage, can be illustrated and can be placed in typography for an effective graphic design. It will also help students to remind that regardless of its shape and form, photography is not a photography any more, but it as an essential part of graphic design requiring a strict control similar to fonts / typography.
    Content The solution of the problem for the use of photography in different design areas. Making photographic applications in the light of design principles for different areas of use.
  • Program Learning Outcomes
  • Program Learning Outcomes Level of Contribution
    1 Students can make designs by synthetising their knowledge about art and design. 2
    2 Students can establish a relationship between different disciplines of art and design. 4
    3 They can design a product/work or process that will meet the problems and requirements. 4
    4 They can comprehend the importance of lifelong learning and fulfill its requirements. 2
    5 They can identify and analyse art and design problems both at the local and global levels. 3
    6 They can establish a relationship between design techniques that had emerged in the history of art and design and the contemporary techniques. -
    7 They can finalise a design by using necessary materials in the solution of art and design problems. 2
    8 They can carry out investigations, synthesis, evaluation and interpretation during the design process. 3
    9 They can analyse art and design problems. 4
    10 They can display sensitivity towards environment by selecting environment-friendly materials used in the design. 2
    11 They can follow current problems and produce designs in relation to these problems. 3
    12 They learn effective communication methods and can express themselves effectively. 3
    13 They have professional and ethical responsbility consciousnes in terms of intellectual properties. 3
    14 They know and apply methods, techniques and tools of graphic design. 4
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