CANKIRI KARATEKIN UNIVERSITY Bologna Information System


  • Course Information
  • Course Title Code Semester Laboratory+Practice (Hour) Pool Type ECTS
    3D Graphic Design II GRA411 FALL 2+1 E 4
    Learning Outcomes
    1-The student makes digital drawing in the 3D environment
    2-The student makes digital painting in the 3D environment
    3-The student implements the techniques of 3D modelling
    4-The student adds texture and light to 3D models
    5-The student adds special effects to 3D models
    6-The student builds animations with the help of 3D models
  • ECTS / WORKLOAD
  • ActivityPercentage

    (100)

    NumberTime (Hours)Total Workload (hours)
    Course Duration (Weeks x Course Hours)14342
    Classroom study (Pre-study, practice)14570
    Assignments0000
    Short-Term Exams (exam + preparation) 0000
    Midterm exams (exam + preparation)30133
    Project202510
    Laboratory 0000
    Final exam (exam + preparation) 50133
    Other 0000
    Total Workload (hours)   128
    Total Workload (hours) / 30 (s)     4,27 ---- (4)
    ECTS Credit   4
  • Course Content
  • Week Topics Study Metarials
    1 Explanation of modelling techniques in 3D programs with samples.
    2 Transfer of preliminary drawings to the 3D program and implementation of solid modellings via these drawings
    3 Use of box, polygon, spline and plane modelling techniques in the 3D program in various spaces.
    4 Covering the models that are formed in the 3D program with texture and illuminating them.
    5 Formation of objects and space mesh model in the 3d program with the help of polygons, vertexes, edges and borders.
    6 Implementation of 3 dimensional modelling from the blueprint outline
    7 Preparation of preliminary drawings within the scope of the first application project
    8 Implementation of solid modellings of the prepared drawings
    9 Explanation of the property and process of the 3D Program regarding getting render
    10 Arrangement of 2 dimensional images and 3 dimensional images in the image processing program
    11 Preparation of preliminary drawings within the scope of the second application project
    12 Implementation of solid modellings of the prepared drawings
    13 Use of camera and animation in 3D programs.
    14 Assessment of project presentations
    Prerequisites -
    Language of Instruction Turkish
    Responsible Lecturer Serkan Vural
    Instructors -
    Assistants -
    Resources Nezih Kambur, 3d studio max görselleştirme ve modelleme, İstanbul 2005, pusula yayınları Emrah Çelik, 3d studio max görselleştirme, İstanbul 2007, Değişim Yayınları
    Supplementary Book Maya Zbrush - Karakter Modelleme - Nebi Yıkaroğlu - Kodlab Yayın Dağıtım / Bilgisayar-Program Eğitimi Dizisi, Szabo, Michael, Cinema 4D CookBook, 2012 Packt Publishing, Mumbai.
    Goals Students can make original and creative designs using computer support and three dimensional modeling technique.
    Content Three dimensional modeling techniques and methods. The third dimension in the vector system. Teaching concepts such as texture, light, camera and motion.
  • Program Learning Outcomes
  • Program Learning Outcomes Level of Contribution
    1 Students can make designs by synthetising their knowledge about art and design. 3
    2 Students can establish a relationship between different disciplines of art and design. 3
    3 They can design a product/work or process that will meet the problems and requirements. 3
    4 They can comprehend the importance of lifelong learning and fulfill its requirements. -
    5 They can identify and analyse art and design problems both at the local and global levels. 4
    6 They can establish a relationship between design techniques that had emerged in the history of art and design and the contemporary techniques. -
    7 They can finalise a design by using necessary materials in the solution of art and design problems. 3
    8 They can carry out investigations, synthesis, evaluation and interpretation during the design process. 4
    9 They can analyse art and design problems. 3
    10 They can display sensitivity towards environment by selecting environment-friendly materials used in the design. -
    11 They can follow current problems and produce designs in relation to these problems. -
    12 They learn effective communication methods and can express themselves effectively. -
    13 They have professional and ethical responsbility consciousnes in terms of intellectual properties. -
    14 They know and apply methods, techniques and tools of graphic design. 4
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