CANKIRI KARATEKIN UNIVERSITY Bologna Information System


  • Course Information
  • Course Title Code Semester Laboratory+Practice (Hour) Pool Type ECTS
    Artistic Ceramic Studio II SER204 SPRING 3+2 C 6
    Learning Outcomes
    1- Defines personal expression in art.
    2- İdentifies basic material information.
    3- Uses shaping methods according to the design
    4-Compares between reproduction and original art form.
  • ECTS / WORKLOAD
  • ActivityPercentage

    (100)

    NumberTime (Hours)Total Workload (hours)
    Course Duration (Weeks x Course Hours)14570
    Classroom study (Pre-study, practice)14570
    Assignments10155
    Short-Term Exams (exam + preparation) 0000
    Midterm exams (exam + preparation)3011010
    Project0000
    Laboratory 0000
    Final exam (exam + preparation) 5011515
    Other 10155
    Total Workload (hours)   175
    Total Workload (hours) / 30 (s)     5,83 ---- (6)
    ECTS Credit   6
  • Course Content
  • Week Topics Study Metarials
    1 Desig of an artistic product or product group with basic shaping methods. R4- Glazed Ceramics.
    2 Forming of an artistic product or product group with basic shaping methods I. R4- Underglaze Applications.
    3 Forming of an artistic product or product group with basic shaping methods II. R4- Underglaze Applications, Over Glaze Applications.
    4 Forming of an artistic product or product group with basic shaping methods III. R2- Perception and Art.
    5 First firing process after finish the artistic product . R2- Investigation of the Concepts and Properties of the Material.
    6 Glazing the artistic object after first firing and the process of glazed firing. R2- Ceramic Material as a Tool of Expression in Art.
    7 Redesigning a mythological figure selected by basic shaping methods as artistic forms. R7- Mythology.
    8 Making a small scale model of the mythological figure chosen with basic shaping methods in artistic form. R7- Mythology in Contemporary Art.
    9 Making the mythological figure chosen with basic shaping methods in artistic form. R8- Animal Figures in Mythology.
    10 Making the mythological figure chosen with basic shaping methods in artistic form. R5- Beyond the Truth: Surrealism.
    11 Making the mythological figure chosen with basic shaping methods in artistic form. R6- Personal Expression and Style.
    12 Process first firing of an artistic product. R6- Personal Expression and Style Distinction.
    13 Glazing and second firing process. Application I.
    14 Preparation of layouts for presentation of the artistic object ready to be exhibited. Application II.
    Prerequisites -
    Language of Instruction Turkish
    Responsible Lecturer Havva Eker Aktaş
    Instructors -
    Assistants -
    Resources R1 Turner, A. Ceramic Sculpture/Inspiring Techniques, The American Ceramics Society, Clevelend. R2 Uğur, A.(2020). Sanatta İfade Aracı Olarak Seramik Malzeme, Yayınlanmış Yüksek Lisans Tezi, Mimar Sinan Güzel Sanatlar Üniversitesi, Güzel Sanatlar Enstitüsü, İstanbul. R3 Worringer, W. (2017). Soyutlama ve Özdeşleyim, Hayalperest Yayınevi, İstanbul. R4 Balyemez, M. A. (2017). Seramik Kültüründe Renk Öğesi ve Çağdaş Seramik Sanatında Kullanımı, Sanatta Yeterlik Tezi, Mimar Sinan Güzel Sanatlar Üniversitesi, Güzel Sanatlar Enstitüsü, İstanbul. R5 Antmen, A. (2012). 20. Yüzyıl Batı Sanatında Akımlar, Sel Yayıncılık, İstanbul. R6 Terzi, Ö. (2019). Seramik Sanatında Kişisel İfadenin Oluşumu, Yayınlanmış Yüksek Lisans Tezi, Mimar Sinan Güzel Sanatlar Üniversitesi, Güzel Sanatlar Enstitüsü, İstanbul. R7 Orhan, U. (2019). Çağdaş Sanatta Mitoloji, Yayınlanmış Yüksek Lisans Tezi, Batman Üniversitesi, Sosyal Bilimler Enstitüsü, Batman. R8 Özer, R. T. B. (2018). Truva Efsanesindeki Mitolojik Figürlerin Seramik Hayvan Formları ile Gerçeküstü Anlatımı, Sanatta Yeterlik Çalışması Raporu, Hacettepe Üniversitesi, Güzel Sanatlar Enstitüsü, Ankara.
    Supplementary Book -
    Goals To gain the ability to produce two and three dimensional works in which a solid form and aesthetic sensitivity are together with basic shaping methods.
    Content Practices aimed at gaining the ability to produce two and three dimensional works with basic shaping methods, consisting of mythological elements, a solid form and aesthetic sensitivity.
  • Program Learning Outcomes
  • Program Learning Outcomes Level of Contribution
    1 Defines the art/design field with its main features. 4
    2 Designs and applies a ceramic object. 4
    3 Uses the necessary equipment for ceramic-production. 3
    4 Identifies the ceramic raw-materials and their basic features and uses this knowledge for designs and applications. 2
    5 Defines the art history, culture and philosophy -
    6 Uses software for art/ceramic design. -
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