CANKIRI KARATEKIN UNIVERSITY Bologna Information System


  • Course Information
  • Course Title Code Semester Laboratory+Practice (Hour) Pool Type ECTS
    Character and Concept Design STA590 FALL-SPRING 3+1 E 7
    Learning Outcomes
    1-Brings together new propositions about visual thinking and the creative process.
    2-Evaluates the relationship with Contemporary Art and Popular Culture.
    3-Interprets the applicability of character design in many areas of life.
    4-Creatively designs the presentation of the project using new media.
  • ECTS / WORKLOAD
  • ActivityPercentage

    (100)

    NumberTime (Hours)Total Workload (hours)
    Course Duration (Weeks x Course Hours)14456
    Classroom study (Pre-study, practice)12224
    Assignments0000
    Short-Term Exams (exam + preparation) 0000
    Midterm exams (exam + preparation)2012020
    Project5024080
    Laboratory 0000
    Final exam (exam + preparation) 3012020
    Other 0000
    Total Workload (hours)   200
    Total Workload (hours) / 30 (s)     6,67 ---- (7)
    ECTS Credit   7
  • Course Content
  • Week Topics Study Metarials
    1 Introduction to Character and Concept design approach. R1. Section 2+3
    2 One-to-one work with the student on choosing the subject and how to structure the application project. R2. Section 2
    3 Draft proposals for the implementation project and working on the Report. R2. Section 3+4
    4 Working on Character and Concept drafts and Report. R3. Section 3
    5 Working on Character and Concept drafts I R3. Section 4+5
    6 Working on Character and Concept drafts II R5.Section 2
    7 Submission of Research Report and presentation of preliminary sketches. R5. Section 6
    8 Maturation studies on Character and Concept sketches I R6. Section 7
    9 Maturation studies on Character and Concept sketches II R6. Section 8
    10 Working on the presentation of the mature Character and Concept designs. R7. Section 3
    11 Designs to develop alternatives for presentation sheets. R7. Section 4
    12 Designs to develop alternatives for presentation sheets or other presentation environments. R4. Section 3
    13 Evaluation of character and concept designs on the final shape. R8. Section 4
    14 Presentation of final designs and evaluation of the whole class work. R8. Section 6
    Prerequisites -
    Language of Instruction Turkish
    Responsible Asst. Prof. Dr. Şadi KARAŞAHİNOĞLU
    Instructors

    1-)10972 10972 10972

    Assistants -
    Resources R1. Mehmet, N. D. (2018). Karakter Tasarımı. Epsilon Yayınevi, İstanbul. R2. Harold, B., vd. (2003). Concept Design: Works from Seven Los Angeles Entertainment Designers. Design Studio Press. R3. Seegmiller, D. (2004). Digital Character Design and Painting: The Photoshop CS Edition, Cengae Learning. R4. Kusano, Y. (2004). Super Character Design & Poses, Japan Publications. R5. Tillman, B. (2017). Creative Character Design, Routledge. R6. James, R., Sloan, S. (2015). Virtual Character Design for Games and Interactive Media, A K Peters/CRC Press R7. Crossley, K. (2014). Character Design from the Ground Up, CRC Press. R8. Mattesi, M. (2008). Force: Character Design from Life Drawing, CRC Press.
    Supplementary Book -
    Goals To be able to produce effective and competitive works based on a solid conceptual infrastructure that can be used on a sectoral basis. Students` designs according to their own perspectives; cinema, animation, video-mobile games, comics to be used in areas such as to provide appropriate presentation.
    Content - Developing innovative ideas in character and concept design. - To be able to make comparisons between past and present in character design. -To be able to make illustrative discoveries by making experiments and produce original character-concept designs. -Creating innovative images by adding different comments to the design and drawing process. - Develop ideas about how to produce new character and concept designs beyond existing approaches.
  • Program Learning Outcomes
  • Program Learning Outcomes Level of Contribution
    1 Explains the relationship between theories, methods, concepts and concepts related to art and design. 1
    2 Solves the problems encountered in art and design production process and offers new suggestions. 2
    3 Acknowledges contemporary art understanding. -
    4 Participates in team work composed of different disciplines and utilizes gained knowledge. 1
    5 Evaluates artistic works at national and international level. -
    6 Follows the developments in his/her discipline, gains the ability to be open to innovation and development. 2
    7 Interprets artworks critically. -
    8 Explains visual and written sources, professional terminology and concepts in the discipline of specialization. 1
    9 Presents the information he/she obtained in the discipline of expertise. 1
    10 Plans and manages applied studies. -
    11 Applies the theories of art and design. -
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