CANKIRI KARATEKIN UNIVERSITY Bologna Information System


  • Course Information
  • Course Title Code Semester Laboratory+Practice (Hour) Pool Type ECTS
    Character and Concept Design STA590 FALL-SPRING 3+1 E 7
    Learning Outcomes
    1-Brings together new propositions about visual thinking and the creative process.
    2-Evaluates the relationship with Contemporary Art and Popular Culture.
    3-Interprets the applicability of character design in many areas of life.
    4-Creatively designs the presentation of the project using new media.
    Prerequisites -
    Language of Instruction Turkish
    Responsible Asst. Prof. Dr. Şadi KARAŞAHİNOĞLU
    Instructors

    1-)10972 10972 10972

    Assistants -
    Resources R1. Mehmet, N. D. (2018). Karakter Tasarımı. Epsilon Yayınevi, İstanbul. R2. Harold, B., vd. (2003). Concept Design: Works from Seven Los Angeles Entertainment Designers. Design Studio Press. R3. Seegmiller, D. (2004). Digital Character Design and Painting: The Photoshop CS Edition, Cengae Learning. R4. Kusano, Y. (2004). Super Character Design & Poses, Japan Publications. R5. Tillman, B. (2017). Creative Character Design, Routledge. R6. James, R., Sloan, S. (2015). Virtual Character Design for Games and Interactive Media, A K Peters/CRC Press R7. Crossley, K. (2014). Character Design from the Ground Up, CRC Press. R8. Mattesi, M. (2008). Force: Character Design from Life Drawing, CRC Press.
    Supplementary Book -
    Goals To be able to produce effective and competitive works based on a solid conceptual infrastructure that can be used on a sectoral basis. Students` designs according to their own perspectives; cinema, animation, video-mobile games, comics to be used in areas such as to provide appropriate presentation.
    Content - Developing innovative ideas in character and concept design. - To be able to make comparisons between past and present in character design. -To be able to make illustrative discoveries by making experiments and produce original character-concept designs. -Creating innovative images by adding different comments to the design and drawing process. - Develop ideas about how to produce new character and concept designs beyond existing approaches.
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