• Course Information
  • Course Title Code Semester Laboratory+Practice (Hour) Pool Type ECTS
    E-Commerce and Dijital Transformation BİL421 FALL-SPRING 3+0 E 6
    Learning Outcomes
    1-comprehend the importance of E-commerce.
    2- search the types of E-commerce.
    3- learn the relationship between marketing and E-commerce and Dijital transformation.
    4- apply the fundamental concepts about E-commerce.
  • ActivityPercentage


    NumberTime (Hours)Total Workload (hours)
    Course Duration (Weeks x Course Hours)14342
    Classroom study (Pre-study, practice)14798
    Short-Term Exams (exam + preparation) 0000
    Midterm exams (exam + preparation)3011010
    Laboratory 0000
    Final exam (exam + preparation) 4011212
    Other 0000
    Total Workload (hours)   172
    Total Workload (hours) / 30 (s)     5,73 ---- (6)
    ECTS Credit   6
  • Course Content
  • Week Topics Study Metarials
    1 Introduction
    2 Introduction to E-Commerce and Dijital Transformation
    3 E-Commerce: Mechanisms, Infrastructure and Tools.
    4 Practice I.
    5 Retailing in E-Commerce: Products and Services.
    6 B2B E-Commerce.
    7 Practice II.
    8 Midterm exams
    9 Innovative E-Commerce Systems-I
    10 Innovative E-Commerce Systems-II
    11 Mobile E-Commerce.
    12 Practice III.
    13 Social E-Commerce.
    14 Advertising in Marketing and E-Commerce.
    15 Practice IV.
    Prerequisites -
    Language of Instruction Turkish
    Coordinator Assist. Prof. Dr. Seda Şahin
    Instructors -
    Assistants -
    Resources 1. Efraim Turban, David King, Jae Lee, Ting-Petang Liang, Deborrah C. Turban, Electronic Commerce 2012 A Managerial and Social Networks Perspective, Pearson Education, Seventh Edition, 2012. 2. Long L., Computers, Pearson Education, 2005. 3. Laudon K.,E-commerce, Prentice Hall, 2007.
    Supplementary Book -
    Goals To represent the applications of E-commerce and Dijital Transformation in Computer Engineering.
    Content Introduction to E-Commerce and Dijital Transformation, E-Commerce: Mechanisms, Infrastructure and Tools, Retailing in E-Commerce: Products and Services, B2B E-Commerce, Innovative E-Commerce Systems, Mobile E-Commerce, Social E-Commerce, Advertising in Marketing and E-Commerce
  • Program Learning Outcomes
  • Program Learning Outcomes Level of Contribution
    1 To be able to apply mathematics, science and engineering theories and principles to Computer Engineering problems. 3
    2 To have the ability to define, model, and solve problems related to Computer Engineering. 3
    3 To be able to design and conduct experiments, as well as to analyze and interpret data. 4
    4 To be able to design and analyze a process for a specific purpose within technical and economical limitations. 4
    5 To be able to use modern techniques and calculation tools required for engineering applications. 3
    6 To have the awareness of professional liabilities and ethics. 2
    7 To be able to get involved in interdisciplined and multidisciplined team work. 3
    8 To be able to declare his/her opinions orally or written in a clear, concise and brief manner. -
    9 To improve him/herself by following the developments in science, technology, modern issues, and know the importance of lifelong learning. 3
    10 To be able to evaluate engineering solutions for the global and social problems especially for the health, safety, and environmental problems. -
    11 To have knowledge about of contemporary issues. 3
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