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Resources
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1. Game Architecture and Design, Rollings and Morris, Coriolis Publishing. 2. Sanjay Madhav, Game Programming Algorithms and Techniques: A Platform-Agnostic Approach. 3.Donald Hearn, M. Pauline Baker;
Computer Graphics with OpenGL; Third Ed.; Pearson Prentice Hall, 2004, ISBN: 0-13-015390-7.
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Content
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Introduction to Games, Computer Games Industry, Internet Gaming Resources, History of the Games, Features and Models, Game Analysis, Game Types, Classic Games, Action-Based Games, Puzzle Games, Skill Games, Game Breakdown Structure, Game Design Process Phases, Elements of Design Elements, Action Games, a Game Creation, Synthesis, Game Design, Rules, The Anatomy of a Game, Game Design and Implementation, Elements of Design Analysis and Synthesis, Interactive Game quadrature (Screen Capture), Strategy Games, Game Storytelling, Criteria Evaluation, Gaming Technology, I / O (Input / Output) devices, Adventure Games Input / Output Structure, Human-Machine Relationship, Simulation Games, RPG Games, User Interface and Graphic Design, Game Engineering, Games, Design, Genetic Algorithms and Applications, Game Structure, Design Documentation, Design Evaluation and Balance Games, Educational Games
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