CANKIRI KARATEKIN UNIVERSITY Bologna Information System


  • Course Information
  • Course Title Code Semester Laboratory+Practice (Hour) Pool Type ECTS
    Game Technologies BİL427 FALL-SPRING 2+0 E 4
    Learning Outcomes
    1-understand the development today`s gaming industry
    2- design the process of game development
    3-learn different hardware requirements needed for the game design
    4-perform game design and application
    Prerequisites -
    Language of Instruction Turkish
    Responsible Asst. Prof. Dr. Ayhan AKBAŞ
    Instructors -
    Assistants -
    Resources 1. Game Architecture and Design, Rollings and Morris, Coriolis Publishing. 2. Sanjay Madhav, Game Programming Algorithms and Techniques: A Platform-Agnostic Approach. 3.Donald Hearn, M. Pauline Baker; Computer Graphics with OpenGL; Third Ed.; Pearson Prentice Hall, 2004, ISBN: 0-13-015390-7.
    Supplementary Book -
    Goals to teach understanding of the game at the same time the rapid development of technology.
    Content Introduction to Games, Computer Games Industry, Internet Gaming Resources, History of the Games, Features and Models, Game Analysis, Game Types, Classic Games, Action-Based Games, Puzzle Games, Skill Games, Game Breakdown Structure, Game Design Process Phases, Elements of Design Elements, Action Games, a Game Creation, Synthesis, Game Design, Rules, The Anatomy of a Game, Game Design and Implementation, Elements of Design Analysis and Synthesis, Interactive Game quadrature (Screen Capture), Strategy Games, Game Storytelling, Criteria Evaluation, Gaming Technology, I / O (Input / Output) devices, Adventure Games Input / Output Structure, Human-Machine Relationship, Simulation Games, RPG Games, User Interface and Graphic Design, Game Engineering, Games, Design, Genetic Algorithms and Applications, Game Structure, Design Documentation, Design Evaluation and Balance Games, Educational Games
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