CANKIRI KARATEKIN UNIVERSITY Bologna Information System


  • Course Content
  • Week Topics Study Metarials
    1 Introduction to Games, Computer Games Industry, Internet Gaming Resources
    2 History of the Games, Features and Models, Game Analysis, Game Types, Classic Games, Action-Based Games
    3 Puzzle Games, Skill Games, Game Breakdown Structure
    4 Game Design Process Phases, Elements of Design Elements
    5 Action Games, a Game Creation, Synthesis
    6 Game Design, Rules, The Anatomy of a Game, Game Design and Implementation
    7 Elements of Design Analysis and Synthesis, Interactive Game quadrature (Screen Capture)
    8 Strategy Games, Game Storytelling, Criteria Evaluation-I
    9 Strategy Games, Game Storytelling, Criteria Evaluation-II
    10 Gaming Technology, I / O (Input / Output) devices, Adventure Games Input / Output Structure, Human-Machine Relationship, Simulation Games, RPG Games
    11 User Interface and Graphic Design, Game Engineering, Games, Design
    12 Genetic Algorithms and Applications, Game Structure
    13 Design Documentation, Design Evaluation and Balance Games
    14 Educational Games
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